Postby pissface on Thu 23/Sep/04 9:58am

E Dogg Capizzle wrote:Is fictional racism actual racism Blaboon? Is monopoly money actual money?:
interesting analogy, and not quite accurate i think.

monopoly money is actual in the sense that within the economic system that it was made for, it counts. (stands as a medium of trade). in NZ, HK dollars are not "actual" money....

but anyway, ficitonal racism is not racism, (like a character in a book being racist is not actually "real") but the racism in this bro town case would come from the story which portrays things in a racist way.

if it is.

i havent seen it :D i just said it sounded like shit.
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Postby happybaboon on Thu 23/Sep/04 9:59am

I suppose it depends on how people react to it, if people decide that the groups featured actually are like they way they are portrayed on the show, then they could well develop racist opinions.

I'll watch it next week if I'm available at the time. There is of course a good chance that it's no worse than South Park or The Simpsons, although from the ads there's a hell of a lot of racist slang going on in there which you wouldn't even see on those shows.
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Postby headwound on Thu 23/Sep/04 10:00am

hilarious

especially the remuera fags
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Postby Henry Dorset Case on Thu 23/Sep/04 10:03am

E Dogg Capizzle wrote:[ Is monopoly money actual money?



It is when you are playing monopoly.

But if you cant tell the diff, have I got a deal for you!!!

I will give you $50000 monopoly dollars for $500euros. You could buy a hotel or something....



We were watching the thing on the wineries and eateries in the Napa Valley.

mmmmmmmmmmmm

wine and foooooddddd

mmmmmmmmmm
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Postby happybaboon on Thu 23/Sep/04 10:04am

What I heard on the ads was "It was Jeff's fault, he's a Maori" and a sub-continental shop-keeper saying "You theiving little coconuts" -

You wouldn't hear racial slurrs like even on shows like South Park.
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Postby Henry Dorset Case on Thu 23/Sep/04 10:08am

happybaboon wrote:What I heard on the ads was "It was Jeff's fault, he's a Maori" and a sub-continental shop-keeper saying "You theiving little coconuts" -

You wouldn't hear racial slurrs like even on shows like South Park.


Perhaps because political correctness has gottem by the scrote in South Park land? Dont they have a character called Token?

and why is no one making any comparison with the patron saints of NZ comedy i.e. Billy T James and Fred Dagg.

One an allegedly racist stereotype, the other a stereotype....

huh


context people!
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Postby DropKick on Thu 23/Sep/04 10:10am

Lighten up
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Postby E Dogg Capizzle on Thu 23/Sep/04 10:12am

DropKick wrote:Lighten up


Exactly.
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Postby Ryan on Thu 23/Sep/04 10:16am

Its just same old.....Billy T James did it many years ago and did it very well......offensive shows get alot of people talking about them, then watchn them.....and bugger i missed it Bro!!!!
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Postby Frijole on Thu 23/Sep/04 10:21am

Excellent dudes, I was out but I taped it!! So Im gonna watch it later today, after seeing the shorts I just had to see it.

Its not racism it is commentry on us as NooZealanders no matter what colour we are or what side we butter our toast. Anyway if it all turns to custard we can always blame Jeff - he's a Maori, "EH not even EH".
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Postby E Dogg Capizzle on Thu 23/Sep/04 10:30am

pissface wrote:but anyway, ficitonal racism is not racism, (like a character in a book being racist is not actually "real") but the racism in this bro town case would come from the story which portrays things in a racist way.


I'm writing on the topic of violent media/videogames and the moral responsibility of fictions at the moment, and its a really sticky issue. There is a huge literature and host of considerations to be made, but its pretty clear that the common anti-media line is totally naive and shot through with political agendas ad dodgy assumptions.

The pychological literature simply doesn't acknowledge that there is a difference between fictive and non-fictive representations, and it is also extremely correlative which makes me pretty dubious. I've seen two recent metasurveys of the effects of media, one claiming there is a clear link, the other claiming the link is tenuous. But even if there is a link, many other things - including sport, automobile culture, and so on - have clear links to aggresion. The bone people have with media isn't it's apprent causal link to behaviour, but a preconception that there is no instrumental or aesthetic value in popular media. Even with videogmes this is utterly wrong.

There is also a basic and arguably screwed up view of psychology at the base of the prevelant view of media too; the idea that our minds and content preferences are determined by cultural factors. The media is thus portayed as perverting our benign human natures.
Last edited by E Dogg Capizzle on Thu 23/Sep/04 10:41am, edited 1 time in total.
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Postby jeremyb on Thu 23/Sep/04 10:33am

happybaboon wrote:What I heard on the ads was "It was Jeff's fault, he's a Maori" and a sub-continental shop-keeper saying "You theiving little coconuts" -

You wouldn't hear racial slurrs like even on shows like South Park.


Pretty much every episode Cartman calls Kyle a jew or "you fucking jew bastard", no different really.
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Postby E Dogg Capizzle on Thu 23/Sep/04 10:39am

cough :blush:

Some guy wrote:The problem with claims that our responses to fictions with dubious content are immoral seems to be an assumption that a fictive response is of equivalent ontological, causative, and cognitive significance with a non-fictive response or attitude; and it is clear that this is the not case. In terms of cognitive equivalence, the Nichols and Stich cognitive theory of pretence shows an important reason why fictive and non-fictive cognition need not be strictly isomorphic; things that children pretencefully do may not reflect their actual character or beliefs (2000:119). Further, the fact that the motivation of acts of pretence is not drawn from a simulation of the cognitive states of the fictive character to which they correspond, means that participants need not instantiate a mental state to perform a fictive role. This is an instance of a more general ontological point alluded to earlier; a fictive representation does not need to reproduce what is fictionally represented to count as a representation. Because creators of fictions need not use a proposition to represent a proposition, or an explosion to represent an explosion, when participants in fictions create fictive content – as they do in interactive videogames via their cognitive and overt involvement with the electronic fictive prop – the representations they create need not be of the form of what is represented. This means that to be fictionally sadistic or violent, one does not need to be actually sadistic or violent , just as pretending to bake a cake need not involve actually baking a cake. Representations of violence need not involve real violence.

When I play videogames I am very careful with the videogame hardware, and would look unkindly on anyone who was literally violent while playing the game; participation with videogmes almost always lack real violence. It often involves vigorous behaviour – as in arcade games where the control surfaces are overtly physical – but this is not the same thing as violent behaviour. Thus the commonly held idea that ostensibly violent videogames – or even ultraviolent ones – really are violent is plainly false. An ultraviolent videogame really deserving that name would probably involve a novel development in control surfaces that literally allowed one to batter or kill their opponents! This is unlikely to occur because the entire point of videogmes is to have fictional experiences lacking the cost those experiences would have if they were real.

This is not just semantics. In fact, it is the blasé reference to the representations that constitute videogmes participation as violent or sadistic that is merely a case of semantics. We really need to look back to the chapter on semantics and ontology to understand the import of fictional ascriptions of violence. The apparent violence involved in a putatively violent videogame does not exist; it is only the apparent commitment of language within a fictive idiom. Though one might literally say, “that was a fairly violent means of clearing that section of game,” this judgment is true only of a fictional world. One must be involved in, and appreciating of, the fictive status of the representations to refer to these acts as violence rather than what they really are: non-violent (usually) pretenceful acts within a game of make-believe.

So why are critics of violent videogames so willing to buy into the idea that videogmes players are literally sadistic or violent? Again, I think it because they have confused fictive for non-fictive idioms, and seeing a fictive ascription of violence or sadism, and projecting this into a commitment into actual violence and sadism. Similarly, a recent news broadcast claimed a survey had discovered that up to a dozen acts of violence are depicted on television in an average night’s viewing. This sort of statement is inherently naïve; most of those depictions of violence were fictional and hence did not depict acts of violence at all. Often this lack of preciseness will not count for much, as it may just amount to a shorthand way of referring to videogames with representations of fictional violence. As such the infelicity may not be theoretically significant; in cases where one is looking at the correlation of aggressive behaviour external to the videogame (Gentile, et al.), it should not matter. But it is conceivable the something substantial could hinge on the semantic impreciseness. Just as one would not think of counting the number of times a person had read a Mills and Boon novel in a survey of their romantic encounters, it may be a mistake to include videogame representations as representations of violence, or interactions with videogames as instances of aggressive behaviour.

We are owed something more before our participation with videogames can be fairly called violent or sadistic, and thus could be the object of real (and not merely fictional) moral assessment. What might be needed could be some characterisation of the cognitive states of the fictive practice underlying videogames participation that would count these things as being essentially the same as being violent or sadistic. But it is hard to see what that could be given their pretenceful status. Are intentions – and pretenceful ones at that – the type of things that can be characterised as being sadistic or violent in the absence of violent actions? Some might develop such an argument in the following way: it is clear that participants do act on violent intentions; a violent intention is just one that leads to violent action, and it is clearly the case that wee Johnny is murdering the zombies. The unequivocal response to this is, no it is not the case that Johnny is murdering the zombies. An intention to be fictionally sadistic is not necessarily a sadistic intention.

Alternatively, perhaps what would establish the actual sadistic nature of my fictional involvement is the nature of the emotions or sentiments underlying it. I have argued here that the emotions play an important role in fictive practice, guiding our engagement with their fictions, and making them pleasurable and intense experiences. This goes for the emotions associated with aggression. Phenomenally, the playing of videogmes can be an intensely frustrating and anger-filled experience. Videogames may cause real episodes of anger and aggression, and perhaps it is the player’s enjoyment of or fixation upon these very real emotions that makes their fictive experiences morally dubious. I see real problems with this, however. Aggressive or angry emotions are not in themselves a bad thing; it is the consequences that they lead to that are negative. Should the emotions lack their common consequences, their enjoyment may not be something that is not intractably immoral. Later I argue that there may be something to be said for the view that videogmes allow the enjoyment of aggressive emotions.

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Postby headwound on Thu 23/Sep/04 10:41am

benign human nature?

funny is often irreverent
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Postby E Dogg Capizzle on Thu 23/Sep/04 10:45am

headwound wrote:benign human nature?

funny is often irreverent


Exactly. It's often also vindictive or sadistic.
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